Client project
A royalties app for a Brighton music company
A Mac app that helps them process their music royalty and revenue reports. We agreed what to build from the budget they had, with payment on delivery, and a second round is now on the way.
Taking on new projects
Alongside my day job as an iOS engineer, I take on a small number of freelance projects. If you need an app for iPhone, iPad, Mac or any other Apple device, I'd like to hear about it.
A first version taken all the way to the App Store, written in SwiftUI with the frameworks Apple ships.
Desktop tools for the work you already do, like the reporting app I built for a Brighton music company.
New features, a move from UIKit to SwiftUI, or an update so it looks at home on the latest iOS.
Client project
A Mac app that helps them process their music royalty and revenue reports. We agreed what to build from the budget they had, with payment on delivery, and a second round is now on the way.
My own apps
Fewer third-party dependencies means an app that's easier to maintain and keeps up with each new iOS release.
Your users' data stays on their device unless there's a good reason for it not to.
You talk directly to the developer writing the code, with regular builds you can try on your own iPhone, Mac or iPad.
Send an email with what you'd like to build, when you need it and roughly what your budget is.
We talk it through, then I send back a plan with what's in scope, a timeline and a price.
I build it in stages and send TestFlight builds as I go, so you're trying the real thing early.
I prepare the release and take it through App Review and onto the App Store.
A few taps here fill in the email for you. Skip anything you're not sure about yet.
Pick a device to see a rough estimate.
A ballpark, not a price tag. Pay by the hour or by the project, and if your budget is tight, we can shape what gets built to fit it.